U
    9%e                  	   @   s  d dl mZmZmZ d dlZddlmZ ddlmZmZm	Z	m
Z
 ddd	d
dddddg	Zdeeeejf edddZee dddZd eeeeejf dddd	Zee dddd
ZeddddZeddddZddddZddddZedddZdS )!    )IterableListUnionN   )Tensor   )
_lazy_call
_lazy_initcurrent_devicedevice_countget_rng_stateget_rng_state_allset_rng_stateset_rng_state_allmanual_seedmanual_seed_allseedseed_allinitial_seedcuda)devicereturnc                 C   sZ   t   t| trt| } nt| tr2td| } | j}|dkrFt }tjj	| }|
 S )aS  Returns the random number generator state of the specified GPU as a ByteTensor.

    Args:
        device (torch.device or int, optional): The device to return the RNG state of.
            Default: ``'cuda'`` (i.e., ``torch.device('cuda')``, the current CUDA device).

    .. warning::
        This function eagerly initializes CUDA.
    r   N)r	   
isinstancestrtorchr   intindexr
   r   default_generatorsZ	get_state)r   idxdefault_generator r    P/var/www/html/Darija-Ai-API/env/lib/python3.8/site-packages/torch/cuda/random.pyr      s    


)r   c                  C   s&   g } t t D ]}| t| q| S )zRReturns a list of ByteTensor representing the random number states of all devices.)ranger   appendr   )resultsir    r    r!   r   *   s    )	new_stater   r   c              	      sj   t j  | jt jdW 5 Q R X t tr:t   nt trPt d   fdd}t	| dS )a0  Sets the random number generator state of the specified GPU.

    Args:
        new_state (torch.ByteTensor): The desired state
        device (torch.device or int, optional): The device to set the RNG state.
            Default: ``'cuda'`` (i.e., ``torch.device('cuda')``, the current CUDA device).
    )Zmemory_formatr   c                     s.    j } | d krt } tjj|  }| d S N)r   r
   r   r   r   Z	set_stater   r   r   Znew_state_copyr    r!   cbD   s
    zset_rng_state.<locals>.cbN)
r   Z_CZ_DisableFuncTorchcloneZcontiguous_formatr   r   r   r   r   )r&   r   r*   r    r)   r!   r   3   s    


)
new_statesr   c                 C   s    t | D ]\}}t|| qdS )zSets the random number generator state of all devices.

    Args:
        new_states (Iterable of torch.ByteTensor): The desired state for each deviceN)	enumerater   )r,   r%   stater    r    r!   r   N   s    )r   r   c                    s$   t    fdd}t|dd dS )a  Sets the seed for generating random numbers for the current GPU.
    It's safe to call this function if CUDA is not available; in that
    case, it is silently ignored.

    Args:
        seed (int): The desired seed.

    .. warning::
        If you are working with a multi-GPU model, this function is insufficient
        to get determinism.  To seed all GPUs, use :func:`manual_seed_all`.
    c                     s    t  } tjj|  }|  d S r'   )r
   r   r   r   r   r(   r   r    r!   r*   e   s    zmanual_seed.<locals>.cbTr/   Nr   r   r   r*   r    r/   r!   r   W   s    c                    s$   t    fdd}t|dd dS )zSets the seed for generating random numbers on all GPUs.
    It's safe to call this function if CUDA is not available; in that
    case, it is silently ignored.

    Args:
        seed (int): The desired seed.
    c                     s*   t t D ]} tjj|  }|  q
d S r'   )r"   r   r   r   r   r   )r%   r   r/   r    r!   r*   w   s    zmanual_seed_all.<locals>.cbT)r   Nr0   r1   r    r/   r!   r   m   s    c                  C   s   dd } t |  dS )at  Sets the seed for generating random numbers to a random number for the current GPU.
    It's safe to call this function if CUDA is not available; in that
    case, it is silently ignored.

    .. warning::
        If you are working with a multi-GPU model, this function will only initialize
        the seed on one GPU.  To initialize all GPUs, use :func:`seed_all`.
    c                  S   s   t  } tjj|  }|  d S r'   )r
   r   r   r   r   r(   r    r    r!   r*      s    zseed.<locals>.cbNr   r*   r    r    r!   r      s    
c                  C   s   dd } t |  dS )zSets the seed for generating random numbers to a random number on all GPUs.
    It's safe to call this function if CUDA is not available; in that
    case, it is silently ignored.
    c                  S   sL   d} d}t t D ]4}tjj| }|s<|  | } d}q||  qd S )Nr   FT)r"   r   r   r   r   r   r   r   )Zrandom_seedZseededr%   r   r    r    r!   r*      s    zseed_all.<locals>.cbNr2   r3   r    r    r!   r      s    c                  C   s    t   t } tjj|  }| S )zzReturns the current random seed of the current GPU.

    .. warning::
        This function eagerly initializes CUDA.
    )r	   r
   r   r   r   r   r(   r    r    r!   r      s    )r   )r   )typingr   r   r   r    r   r   r	   r
   r   __all__r   r   r   r   r   r   r   r   r   r   r   r   r    r    r    r!   <module>   s6   
  	